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Гуманитарные ведомости ТГПУ им. Л.Н. Толстого № 2 (42), июль 2022 г. 130 2. Bogost Ya. Bardak v videoigrakh [A mess in video games]. Logos . 2015.Vol. 25. No 1(103). Pp. 79-99.[In Russian] 3. Buglak S. S., Latypova A. R., Lenkevich A. S., Ocheretyanyj K. A., Skomoroh M. M. Obraz drugogo v kompʹyuternykh igrakh [The image of the other in computer games] Vestnik SPbGU. Filosofiya i konfliktologiya [Vestnik of Saint- Petersburg University. Philosophy and Conflict Studies]. 2017. No 2. URL: https://cyberleninka.ru/article/n/obraz-drugogo-v-kompyuternyh-igrah (accessed: 21 April 2021). [In Russian] 4. Vetushinskiy, A. To Play Game Studies Press the START Button [To Play Game Studies Press the START Button]. Logos . 2015. Vol. 25. No 1(103). Pp. 41-60.[In Russian] 5. Volkova I. I. Kompʹyuternyye igry i novyye media: igrovoy podkhod k kommunikatsiyam v virtualʹnom prostranstve [Computer games and new media: a gaming approach to communications in the virtual space]. Vestnik Rossiyskogo universiteta druzhby narodov. Seriya: Literaturovedeniye. Zhurnalistika [RUDN Journal of Studies in Literature and Journalism]. 2017. Vol. 22. No 2. Pp. 312-320. [In Russian] 6. Galanina Е. V., Akchelov Е. O. A POTENTIA AD ACTUM: Virtualʹnyy mir videoigry [A POTENTIA AD ACTUM: The virtual world of video games]. Istoricheskiye, filosofskiye, politicheskiye i yuridicheskiye nauki, kulʹturologiya i iskusstvovedeniye. Voprosy teorii i praktiki. 2016. No 12-3(74). Pp. 45-51. [In Russian] 7. Galanina E. V., Shayev Yu. M. Videoigry v kontekste postneklassicheskoy kulʹtury [Video games in the context of post-non-classical culture] Vektory blagopoluchiya: ekonomika i socium [Journal of Wellbeing Technologies]. 2020. No 1(36). Pp. 22-35. [In Russian] 8. Kalmykov V. A. Videoigry i patriotizm: virtualʹnyye ekstrasotsialʹnyye praktiki v formirovanii obraza Rossii [Video games and patriotism: virtual extra- social practices in shaping the image of Russia] Vestnik RGGU. Seriya: Politologiya. Istoriya. Mezhdunarodnye otnosheniya. Zarubezhnoe regionovedenie. Vostokovedenie [RSUH/RGGU BULLETIN “Political Science. History. International Relations” Series]. 2014. No 1(123).Pp. 296-301. [In Russian] 9. Kornilov P. A. Obraz voyny i nasiliya v diskursakh sotsiokulʹturnoy kommunikatsii: sotsiologiya i mentalologiya issledovaniya [The image of war and violence in the discourses of socio-cultural communication: sociology and mentalology of research]. Saarbrucken: LAP LAMBERT Academic Publishing, 2011. 294 p. [In Russian] 10. Kim, V. S. Kompʹyuternyye igry i virtualʹnyye miry [Computer games and virtual worlds]. Vestnik Moskovskogo gosudarstvennogo oblastnogo universiteta. Seriya: Pedagogika [Bulletin of Moscow Region State University. Series: Pedagogics] . 2011. No 4. Pp. 166-172.[In Russian] 11. Lapin A. V., Legostayev A. A. Kiberrealʹnostʹ kak otrazheniye religioznykh i sotsiokulʹturnykh protsessov (na primere kompʹyuternoy igry "Far Cry 5") [Cyber Reality as a reflection of religious and socio-cultural processes]. Trudy IV Kongressa rossiyskikh issledovateley religii «Religiya kak faktor vzaimodeystviya tsivilizatsiy», Blagoveshchensk, 24-28 sentyabrya 2018 goda [Proceedings of the 4th

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